![]() You can see a comparison between the existing version and the upgraded version in the image above. But we're just going through and putting a little extra love into every scene." "We're not starting from scratch, certainly, because we have a pretty good foundation to everything. "Every single scene is getting basically a complete treatment," Keenan explained. Regarding the previously announced visual upgrade coming to the game (both on PC and console), the character models and terrain are two points of emphasis. Keenan also said, "Anything that needs unique UI for console is getting its own special UI." One such upgrade is allowing you to compare items from a vendor's screen without having to back out to your inventory. You're going to be able to see a pretty big upgrade." "So we've been putting some good time into the controller, the inventory and what moves the camera versus the characters. "We know, and everybody else has stated, that how this thing plays and the controls are going to make it or break it on console," Keenan said. However, Wasteland 2, as players of last year's PC version can attest, contains a tremendous amount of text for players to read, and more complex inventories to manage than in XCOM. And, like Wasteland 2, it was the revival of a long-dormant PC franchise (11 years in XCOM's case, and 26 for Wasteland). "We want to make sure we have similar ease of use in controls."Įnemy Unknown was lauded for bringing what was a PC-style game to Xbox 360 and PlayStation 3 (and later, mobile) in an approachable, easy-to-play way. " is certainly a starting point for us," added Wasteland 2 lead Chris Keenan. We want to make sure we're looking at what gamers gravitate towards, and what they think is done right." We always look at the body of work that comes before us. ![]() "Their UI on console was the gold standard for handling a complex game in a way on console that was very satisfying," InXile's Brain Fargo told Eurogamer, referring to the Firaxis-developed XCOM. In dealing with that, the developer says XCOM: Enemy Unknown is a game that it's keeping in mind. ![]() InXile Entertainment faces a big challenge in bringing Wasteland 2-a game that's at home on PC, but doesn't necessarily lend itself to being played from a couch with a controller-to PlayStation 4 and Xbox One. By clicking 'enter', you agree to GameSpot's ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |